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Section heading[]

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Statistics[]

If you press anything you cannot see next wave

The current Implemented waves are:


Wave Number Monster Level Number Monster Level Number Monster Level
1 5 1 1
2 8 1 1
3 14 1 1
4 24 1 1
5 5 2 1 10 1 1
6 6 5 1 6 2 1
7 8 2 1 51 1 1
8 16 5 1
9 14 2 1 40 1 1
10 22 2 1
11 2 5 1 6 3 1
12 8 4 1
13 3 4 1 20 2 1
14 9 3 1
15 3 6 1
16 4 7 1
17 36 1 2
18 8 2 2 9 3 1
19 21 2 2
20 13 5 2
21 8 3 2 30 1 2
22 11 4 2
23 30 2 2 9 3 2
24 12 5 2 10 4 2
25 10 2 2 28 1 2 13 4 2
26 30 1 2 12 5 2 10 4 2
27 24 2 2 15 4 2
28 20 5 2 4 6 2
29 10 7 2
30 10 6 2
31 4 6 2 9 7 2
32 20 2 3 30 1 3
33 30 5 3 15 2 3
34 50 2 3
35 99 1 3
36 70 5 3
37 30 2 3 18 4 3
38 60 1 3 19 4 3
39 24 3 3
40 40 5 3 1 6 3 80 2 3
41 20 2 3 20 4 3 5 6 3
42 30 2 3 10 3 3 6 7 3
43 20 3 3 20 4 3
44 25 6 3
45 30 7 3


















































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Monster No. Armour Speed Lvl 1 Health lvl 2 Health lvl 3 Health
1 Light Normal 200 1,800 20,000
2 Medium Normal 1,000 3,500 25,000
3 Medium Normal 4,000 13,000 95,000
4 Medium Normal 2,500 9,000 42,000
5 Light Fast 600 3,000 10,500
6 Heavy Slow 15,000 60,000 275,000
7 Heavy Slow 15,000 50,000 240,000












_______________________________________________________________________________________________

turrets efficiency:


example how calculations are made lvl 2 damage/s/$ lvl 3 damage/s/$ lvl 4 damage/s/$ lvl 5 damage/s/$
sniper tower

(1500-800)*0,1/150$=0,47dam/$

(2800-1500)*0,15/350$=0,56dam/$ (6500-2800)*0,2/850$=0,87dam/$ (12000-6500)*0,25/1500$=0,92dam/$

800*0,1=80


800*0,15=120


(120-80)/60$=0,67$

1500*0,15=225


1500*0,2=300


(300-225)/120$=0,625$

2800*0,2=560


2800*0,25=700


(700-560)/250$=0,56dam/$

6500*0,25=1625


6500*0,3=1950


(1950-1625)/500$=0,65

damage 0,47 damage / s / $ 0,56 damage / s / $ 0,87 damage / s / $ 0,92 damage / s / $
fire rate 0,67 damage / s / $ 0,625 damage / s / $ 0,56 damage / s / $ 0,65 damage / s / $

total (12000*0,3)/(SUM all upgrades + basic cost) = 0,904dam/s/$


Sniper tower lvl 1 damage/s/$ lvl 2 damage/s/$ lvl 3 damage/s/$ lvl 4 damage/s/$ lvl 5 damage/s/$
damage upgrade 0,4 0,47 0,56 0,87 0,92
fire rate upgrade 0,67 0,625 0,56 0,65
damage updrade cost 200$ 150$ 350$ 850$ 1500$
fire rate upgrade cost 60$ 120$ 250$

500$

total 0,904dam/s/$


Laser


tower

lvl 1 damage/s/$ lvl 2 damage/s/$ lvl 3 damage/s/$ lvl 4 damage/s/$ lvl 5 damage/s/$
damage upgrade 0,27 0.4 0,91 1.425 2.37
targets upgrade 1 0.53 0.49 0,54
special efficiency

lvl 4 target vs lvl 5 damage


lvl 4 target = 1.07$


lvl 5 damage = 1.78$

damage updrade cost 300$ 200$ 350$ 800$ 1350$
targets upgrade cost 160$ 300$ 650$ 1300$

total 1,386dam/s/$


Missile turret

lvl 1


damage/s/$

lvl 2


damage/s/$

lvl 3


damage/s/$

lvl 4


damage/s/$

lvl 5


damage/s/$

damage upgrade 0,92 0,6 0,87 1,02 0,675
fire rate upgrade 0,575 0,82 0,39 1,67
damage updrade cost 250$ 200$ 450$ 900$ 2000$
fire rate upgrade cost 80$ 170$ 350$ 600$

total 1,04dam/s/$

total 1,083dam/s/$ (without lvl 5 damage upgrade)


Freeze turret

lvl 1


freeze%/s/$

lvl 2


freeze%/s/$

lvl 3


freeze%/s/$

lvl 4


freeze%/s/$

lvl 5


freeze%/s/$

freeze upgrade 0,13 0,08 0,0538 0,0269 0,01391
target upgrade 0,1 0,0589 0,0368 0,02447
freeze updrade cost 150$ 100$ 260$ 650$ 1150$
target upgrade cost 200$ 475$ 950$ 1675$

total 0,0401427%/s/$


Gatling turret

lvl 1


damage/s/$

lvl 2


damage/s/$

lvl 3


damage/s/$

lvl 4


damage/s/$

lvl 5


damage/s/$

damage upgrade 0,86 1,06 0.89 1.12 1.14
fire rate upgrade 0,22 1 0.75 1.2
damage updrade cost 90$ 80$ 220$ 430$ 1000$
fire rate upgrade cost 30$ 45$ 120$ 250$

total 1.271dam/s/$

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